Progress
Incomplete builds and mechanics I wanted to show off
A House surrounded by trees for an unreleased minigame map
A large stadium I built for an unreleased minigame map
An unfinished upgrade to the McDonalds Tycoon Commission.
An angle on the upgrade from the playable area
A modern suburban house I built for an unreleased map
The Bridge map for the upcoming Super Bomb Survival update
Desert Cave map for the upcoming Super Bomb Survival update
Oasis map for the upcoming Super Bomb Survival update
Park Map + New Arena for the upcoming Super Bomb Survival update
A creepy room I built for an unrealeased map
Pullable blocks for an unreleased puzzle map
A basic start menu used in Make to Escape
Armor stands shrink to the player when they exit the arena
Light up the light simply by walking close!
Track which player shot the arrow and give them a score when they hit the target (Made in 1.13)
A very rudimentary physics system that detects floating blocks and destroys them (Made in 1.12)
A custom crafter with a different model depending on which way the block was placed
A speical upgrade that can be applied to carts and allows them to load chunks
Working collision detection!
A light which dims and gets brighter
Light the fire and use it as a checkpoint
Swap out the map simply by changing a score
An armor stand that mirrors your head movements
Right click to smite the mob you're looking at with an arrow
Demo of a more advanced version of the McDonalds Tycoon that was scrapped due to complexity
Climb special walls
Jump and get boosted up
Run on walls
Grab onto edges with special handles and boost yourself up
Hang under 'fence' blocks